Archive for the 'Interaction' Category

Hey! Leave Those Brands Alone

Danish artist Nadia Plesner devised this design to raise money for Darfur.

Louis Vuitton aren’t happy about her fundraising activities (full story here), citing an infringement of “Intellectual Property Rights”.

“Intellectual Property”?

Wow. How contrary. Brands want us to love, cherish, kiss and hug them. Online, they want us to play with them, tickle them, retouch them (I’m thinking sneakers and labels - Beck’s Fusions last year comes to mind).

They want us to remix. Because they know we like to remix. But only if it’s on their terms and, preferably, their microsite.

This attitude’s so retro it’s almost charming. But not quite. And far less charming for its PR stupidity. They could have easily supported the campaign and added buckets to their brand greenwash. Not to mention dirtied dollars to the Darfur appeal.

I’m with Brazilian designer Mario Amaya (see below). Let’s get remixing brands, whether they like it or not. If they want to be in our lives, they need to be taught how the real world shakes today.

Related: Boosh vs. Honey Monster, Round 1.

Essential: The Pirate’s Dilemma - We Invented the Remix.

Previous: Segway Watch - the Future Goes Social.

Ponging for Pacifists

No winners and no losers in this piece by Viennese collective Monochrom.

Just eternal interaction. Harmony and synchronisity. A noble thought.

But it raises the point: without an element of competition, how long can interaction stay interesting?

Have a play and find out (via). (It could give you a breather from GTA IV.)

Words in put order your own

 

 

Saturday’s a good day to read a comic strip. If you still buy newspapers you’ll find some comic strips in the Saturday edition. And you’ve got the internet, right?

No?

Two good legs? A pad and a pen? A wall you can cover in crayon?

Whatever your means, you could spend a Saturday afternoon at the London Cartoon Museum and draw a lot from it.

I came away with punitis, a copy of a graphic novel by Joe Matt (featured above) and the first scribbles of an idea.

A great comic strip, or graphic novel, engages a reader across two media. And with that effort of interaction, in joining the co-ordinates to “get it”, the reader becomes more involved.

When readers became gamers the interaction got steroid-pumped. Now you are the character. The story is a game and you play out the next move. The new GTA features Ricky Gervais. When you’re interacting with a celebrity fat man in a story of your own making, you know you’re having fun.

This puts completely new demands on classic storytelling, and I’m very impressed with work going on at Penguin right now. The idea comes from nonlinearity and uses the language of digital technology.

We Tell Stories (found at Boing Boing) is a project that embraces interaction. I would explain more, but you could go there and turn it into a better story yourself.

You can’t leave storytelling alone. I know I can’t leave storytelling alone. I’m already itching at the prospect of working with London Poetry Systems on an interactive poetry night next month. (Don’t worry - the words will be a lot better than these. I’m just playing around with videos on a wall).

But remember this: no one ever stopped you interacting with the humble comic strip. You can still have a good play with it. You just need to find new ways.