Archive for the 'writing' Tag

Incidentals on Being Back Home

But what’s beneath the well-upholstered face of Cheshire?

One porcupine (hedgehog?). Dead. Roadkill. Did not puncture car tyre? Cartoons may be inaccurate.

Small boy said “thank you”. I stepped to curb to let him pass on scooter. Astonishment.

OUTRAGE. Coca-Cola at £1.15 per bottle? Emo cashier speechless when I handed him £1 coin. Although that may just be his “look”.

Best tombstone in graveyard? For couple who died two centuries ago. Their dates don’t match. But thoroughly modern stonework. Pimp my ancestry?

NORTHERN MEN. Cropped hair. Blunt tone. Constant threat of warmth. Tends to strike around the sixth pint.

Leather-skinned hags with silver bags. Jackets to match. What’s the catch? Internal organs. Poisoned by cocktails and bile.

So what’s the punchline, and can I get it with chips? There’s no conclusion to this miscellany. But I re-read T.E. Hulme’s Notes on Language and Style this weekend. And he was responsible for how I saw these incidentals.

All emotion depends on real solid vision or sound. It is physical.

A man cannot write without seeing at the same time a visual signification before his eyes. It is the image which precedes the writing and makes it firm.

Writing for Play Time

Meant to share this a long time ago but I foolishly moved flat and left my internet behind.

I’ve been writing for a microsite all day and trying to get system language out of my head. Because it’s not how people speak, and it can take the fun out of playing with a website.

This is a slideshow by Erika Hall, co-founder of Mule Design Studio (via PSFK).

I think she hits several nails on their different shaped heads. Think of the websites you enjoy visiting most. You don’t even notice the interface language - it’s all part of the place’s personality. You’re playing, and you’re in conversation.

When it feels like a machine’s barking at you, you know you’re in the wrong place. And chances are you’ll leave pretty quickly. So the writer’s challenge? Help people play better.

Adventures of A Grandad

George Glencairn Urwin wrote for Sparky comic in the 1970s.

In the 1990s, he made Teenage Mutant Hero Turtle weapons out of wood for me and my brother. He looked striking with a pipe, and was sharp with a pen.

I’m proud of my grandad.

The thumbnails above are his stories (a list at the end, if you want to see every comic he did). I got hold of the old annuals today, and it was a pleasure to see how his creative mind worked.

Mystery on Isle of Dogs

There were suspiciously few dogs on the so-called “Isle of Dogs” last weekend. And I only hope to dear God my camera read this wrong.

Must have blinked and missed a word. Either way, there are absent pieces in this sordid puzzle.

Meanwhile downtown, a White Horse has gone missing. He left this eloquent note to explain his absence:

Phew. No need to fear animal disposal this time. “Kick up the arse” sounds horsey enough to me, too. It can’t be some shadow-written sham.

Two valuable lessons in animal conversation.

1. You’ve got to watch which words you miss out. Or you’ll be misread between the lines.

2. It’s usually best to be clear and direct. Especially if you’ve got nothing to hide and something relevant to say.

Previously: talking to chihuahuas. Seriously: Chris Wilson’s Human Talk. Sincerelyresponses to bad, automated humanspeak.